Are you sure NiGHTS isn't a launch game?


Nights has the feel of a launch game: A classic game that people identify with, dressed up in a pretty bow and shoved out the door as quickly as possible. Little care was given to the game and little thought was given to it's status as a classic. And, as it stands now, having never played the original Nights, I have no interest in ever playing a Nights game again. BANG! One dead Intellectual Property. Good job, Sega.

One great thing that I've never seen in any other Wii game: You can change your controls at any time or place, so if you want to try with classic controller, just pop it in and the game will start accepting that input without skipping a beat. This allows you to experiment with the controls to see what fits you best. The problem is that nothing fits best. The controls in this game are a nightmare. Flying in the game should be fun, graceful, intuitive, and fast. But, while flying looks neat, it feels random and out of control. As an example, you're supposed to loop back onto your own comet-trail to perform a special move. The problem is that the clunky controls combined with the way they've positioned the camera makes looping back and performing the special move more guesswork than anything else.

The first thing you do when you enter the game is play as a human character who walks, throws, and jumps. The animations for all of these actions is so stiff and unnatural that it made me laugh.

Everything about it it awkward. I don't want to say that the character design is bad, because it isn't. However, that isn't to say that I think the characters look good. I really feel that the characters were implemented poorly. The opening pre-rendered cutscenes focus on the character design and the characters look beautiful. The CG in the beginning of the game is probably the best part of the game.

I've really wasted enough time writing about Nights. It's badly done, and not fun. Don't bother.

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